Danger Zones: Hotel (PDF)
Mutants & Masterminds Danger Zones: Hotel (PDF)
Writing: Matthew Whitehouse
Design: Crystal Frasier
Editing: Carol Darnell
Proofreading: Samantha Chapman
Art Direction: Hal Mangold
Graphic Design: Crystal Frasier
Cartography: Sean MacDonald
Art: Gene DeCicco
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
"Wait, do I hear bubbles? Are you... are you in the
jacuzzi!? I’m freezing up here and you get a room?!"
Like a home away from home, hotels provide rooms and amenities for travelers, sometimes housing the population of an entire small town within a single city block. Whether as the target of a villain’s attempt to extort one billion dollars from a city, the secret headquarters of a world-spanning network of assassins or a crime syndicate, the site of Villain Con, or simply the setting for a clandestine meeting, a hotel can easily provide the focus for a Mutants & Masterminds adventure.
Danger Zones helps you bring your world alive by describing 30 different urban backdrops for superheroic action, from the classic warehouse to the neighborhood coffee shop to the hospital they'll need to recover when the adventure is done. Every location includes a map, as well as useful information on how to use that setting's unique features in a cunning plot or superhero slugfest.
To help populate your urban jungle, Danger Zones also provides a catalog of colorful characters, ready to come alive in your Mutants & Masterminds, Third Edition campaign!