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Fantasy AGE Technofantasy (PDF) *NEW!*

Fantasy AGE Technofantasy (PDF) *NEW!*

Green Ronin Publishing

Regular price $14.99 USD
Regular price Sale price $14.99 USD
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SKU:GRR6108e

After the Fall, Strangeness Rises From the Ashes

Before classic fantasy, there was science fantasy: a genre that borrowed freely from mythology and science fiction, creating strange worlds for heroes. After the apocalypses of legend came our fear of technological destruction. Fantasy AGE Technofantasy fuses these genres with traditional fantasy to create a campaign resource where, after the collapse of a mighty technological civilization, magic and futuristic technology provide new tools and powers for characters, and inspire adventures where science, sorcery, and raw wonder draw heroes across fallen lands.

Sift through the ashes of the Fall and discover the following:

  • Ancestries changed by the Fall and the presence of technology, such as plant-growing greensmith dwarves, and ancestries revised and expanded for Fantasy AGE Second Edition: the quasi-reptilian saurians, and the oreans, living machines.
  • New talents and specializations, including Alchemical Brewing and Salvage to make the most of scarce resources, the Cybersoldier and Mutant specializations who embody a blasted world where science and sorcery stand together, and more.
  • Cybernetics, blasters, robots, powered melee weapons, and other high tech gear tailored for Fantasy AGE games.
  • Technology stunts and tinkering that allow heroes to alter their personal tech—and the Digital and Machine Arcana, revised and expanded for Fantasy AGE, to bind technology to magic.
  • High-tech vehicles and rules to operate them, from the horse-like cybersteed to flying skimmers.
  • New adversaries such as guardbots and warbots, as well as the products of strange ruins, wild science, and forbidden experiments.
  • A breakdown of the inspirations and classic motifs of technofantasy, synthesized from multiple genres.

Fantasy AGE Technofantasy requires the second edition Fantasy AGE Core Rulebook to fully use its contents, but like all Adventure Game Engine (AGE) RPGs, can be adapted to other AGE System games with minimal effort.

Fantasy AGE Technofantasy requires the Fantasy AGE Core Rulebook for use

Fantasy AGE Technofantasy

Design Team: Joseph D. Carriker, Jr., Matthew Dawkins, Stephen Michale DiPesa, Meghan Fitzgerald, Seth Johnson, Steve Kenson, Jon Leitheusser, Jack Norris, Chris Pramas, and Malcolm Sheppard
Development: Malcolm Sheppard
Adventure Game Engine (AGE) created by Chris Pramas
Editing: Joseph D. Carriker, Jr.
Graphic Design & Art Direction: Hal Mangold
Cover Art: Conceptopolis
Interior Art: Conceptopolis, Stanislav Dikolenko, Francesco Di Pastena, Grandfailure, Claudia Ianniciello, Matthias Kinnigkeit, Camille Kuo, Andrey Vasilchenko
Format: 64-page, fully-bookmarked, color PDF [20 MB download]

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