Danger Zones: Lighthouse (PDF)
Mutants & Masterminds Danger Zones: Lighthouse (PDF)
Writing: Katherine Schuttler
Design: Crystal Frasier
Editing: Carol Darnell
Art Direction: Hal Mangold
Graphic Design: Crystal Frasier
Cartography: Sean MacDonald
Art: Alberto Foche
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
"Freedom Ledger Claims Old Lighthouse Not Haunted. Smarter Citizens Dubious."
Proud beacons standing eternal watch over deadly shifts and shorelines, lighthouses have safeguarded maritime travelers since ancient Greece. Most lighthouses are lone towers, with a winding staircase leading to a lantern room up top. While increasingly rare, they loom large in modern myths and ghost stories, evoking a sense of safety or of attracting unknown things—depending on local superstition and upkeep. In a world of heroes and villains, a lighthouse’s isolation and infrastructure make it a perfect secret lair, while abandoned structures make a remote refuge for monsters.
Danger Zones helps you bring your world alive by describing 30 different urban backdrops for superheroic action, from the classic warehouse to the neighborhood coffee shop to the hospital they'll need to recover when the adventure is done. Every location includes a map, as well as useful information on how to use that setting's unique features in a cunning plot or superhero slugfest.
To help populate your urban jungle, Danger Zones also provides a catalog of colorful characters, ready to come alive in your Mutants & Masterminds, Third Edition campaign!