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Mutants & Masterminds Gadget Guide: Magic (PDF)

Mutants & Masterminds Gadget Guide: Magic (PDF)

Green Ronin Publishing

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SKU:grr9358e

For Mutants & Masterminds Third EditionPDF FormatGadget Guide: Magic
For Mutants & Masterminds Third Edition
Writing and Design: Steve Kenson
Editing and Development: Jon Leitheusser
Art Direction: Pauline Benney
Graphic Design: Hal Mangold
Art: Travis Ingram
Playtesters: Leon Chang, James Dawsey, Glenn Hall, Nathan Kahler, Jack Norris, Aaron Sullivan

Format: 5-page, full-color PDF [902 KB]

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!

Magic

Not all superheroic gadgets are technological—far from it, in fact. Some are actually products of magic, from enchanted weapons and armor to cloaks and amulets, or items of “techno-magic” fusing modern technology with ancient sorcery. Gadget Guides: Magic looks at these magic items and their different uses in a Mutants & Masterminds game.

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