Gadget Guides (PDF)

$18.95

Gadget Guides (PDF)
Author: Steve Kenson
Format: 136-page, full-color, fully-bookmarked PDF

The Most Toys!

Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of dozens of ready-to-use items. It includes:

  • Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!
  • Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles.
  • Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items.
  • Information compiled and stored in computers and the sensor and spy-tech to protect and get at it.
  • Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes!

What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters. You can find new ideas for M&M heroes, villains, and stories in its pages, and look up just the right item you need for a character or adventure.

Gadget Guides also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero's Handbook, allowing characters to improvise devices and power effects on-the-fly in play, and expanded options for a gadget- or ritual-focused series.

Gadget Guides gives you a complete "toybox" of items for your Mutants & Masterminds characters and games. What are you waiting for...?

Gear Up!

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SKU: grr5509e

Tags: Gadget Guides, PDFs, Sourcebooks