Chrono Crisis Part 2: Showdown at Magic Mesa (M&M Astonishing Adventures PDF) *NEW!*
Chrono Crisis Part 2: Showdown at Magic Mesa (M&M Astonishing Adventures PDF) *NEW!*
SKU:GRR9707e
Chrono Crisis Part 2: Showdown at Magic Mesa
A Time-Hopping Mutants & Masterminds Astonishing Adventure for 4-6 Heroes of PL 10
Required Books: Deluxe Hero's Handbook, Time Traveler's Codex
Suggested Books: Atlas of Earth-Prime, Deluxe Gamemaster's Guide
Writing & Design: Steve Kenson with Paul and Jennifer DK
Development:Â Alexander Thomas
Editing: Carol Darnell
Proofreading: Samantha Chapman
Art Direction: Hal Mangold
Graphic Design: Crystal Frasier, Kara Hamilton, and Hal Mangold
Interior Art: Chris Balaskas, Alberto Foche, Noel Jacob. Denis Medri,
Dan Mora, Domenico Nezitti
Publisher: Chris Pramas
Format: 18-page full-color PDF
Also includes 4 .por files for use with Hero Labs (available separately from Lone Wolf)
Chrono Crisis Part 2: Showdown at Magic Mesa
Note: This all-new adventure is not included in Astonishing Adventures Assembled!
In the second installment of the Chrono Crisis adventure series, the heroes seek out Doctor Tomorrow, the Guardian of Time, to help them stop the Gaviel from remaking the timeline. With the help of the rogue time-traveler Remlock the Rover, they track Doctor Tomorrow’s chronal signature to Red Rocks, Arizona, in 1876.
Showdown at Magic Mesa is part of the Chrono Crisis series of adventures for the Mutants & Masterminds Superhero Roleplaying Game. Like the rest of the series, it is intended for power level 10 heroes, but can be adjusted to suit characters of slightly higher or lower power levels. The adventure makes use of archetypes from the Time Traveler’s Codex sourcebook and it is recommended that at least the Gamemaster have access to a copy for running this adventure.
Astonishing Adventures brings you exciting, ready-to-run scenarios for Mutants & Masterminds, Third Edition, complete with all the action and villains you need to bring the story to life!