Gimmick's Guide to Gadgets (PDF)

$14.00

Gear Up, Hero!

Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:

  • New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
  • New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
  • Construct rules and new feats for constructs from robots to cyborgs or mystical golems.
  • Expanded rules for computers, vehicles, device building and repair, and more!
  • Tech levels you can use to customize the technology and devices available in your campaign.
  • New archetypes like the Agent, Cyborg, Inventor, Sniper, and War-machine.
  • Plus... Toys! Dozens of new gadgets for your games, including at least one new device for every power in the Mutants & Masterminds rulebook!

    Designed by fan-favorite Mike Mearls, Gimmick's Guide to Gadgets adds a whole new dimension to your Mutants & Masterminds game!



SKU: grr2010e

Tags: M&M First Edition, PDFs

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