Chrono Crisis Part 1: Independence Day (M&M Astonishing Adventures PDF)

$5.99

Chrono Crisis Part 1: Independence Day
A Time-Hopping Mutants & Masterminds Astonishing Adventure for 4-6 Heroes of PL 10
Set in Freedom City
Writing & Design: Jordan Wyn and Steve Kenson
Development & Editing: Alexander Thomas
Proofreading: Carol Darnell
Art Direction: Kara Hamilton and Hal Mangold
Graphic Design: Crystal Frasier, Kara Hamilton, and Hal Mangold
Interior Art: Storn Cook, Talon Dunning, Scott James, Denis Medri
Publisher: Chris Pramas
Format: 15-page full-color PDF
Also includes 5 .por files for use with Hero Labs (available separately from Lone Wolf)

Chrono Crisis Part 1: Independence Day

Note: This all-new adventure is not included in Astonishing Adventures Assembled!

Independence Day is the first in the Chrono Crisis series of adventures for the Mutants & Masterminds Superhero Roleplaying Game. It is intended for power level 10 heroes but can be modified to suit higher or lower power level characters. The adventure uses concepts, material, and archetypes from the Time Traveler’s Codex sourcebook, and it is recommended that at least the Gamemaster have access to a copy for running this adventure.

Independence Day sees our heroes thrown backward in time, caught up in the pretentious chrono-artistic commentary of the future perfectionist Gaviel. They’ll have to lace up their Golden Age boots if they want to put an end to the anachronistic monkey business of a truly weird war and begin to unravel what will become a tangled mass of
history’s threads.

Astonishing Adventures brings you exciting, ready-to-run scenarios for Mutants & Masterminds, Third Edition, complete with all the action and villains you need to bring the story to life!



SKU: GRR9705e

Tags: Adventure, Adventures, Astonishing Adventures, Chrono Crisis, featured, Freedom City, PDFs