Gimmick's Guide to Gadgets (PDF)
Gimmick's Guide to Gadgets (PDF)
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SKU:grr2010e
Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:
- New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
- New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
- Construct rules and new feats for constructs from robots to cyborgs or mystical golems.
- Expanded rules for computers, vehicles, device building and repair, and more!
- Tech levels you can use to customize the technology and devices available in your campaign.
- New archetypes like the Agent, Cyborg, Inventor, Sniper, and War-machine.
- Plus... Toys! Dozens of new gadgets for your games, including at least one new device for every power in the Mutants & Masterminds rulebook!
Designed by fan-favorite Mike Mearls, Gimmick's Guide to Gadgets adds a whole new dimension to your Mutants & Masterminds game!