Mutants & Masterminds Power Profile: Armor Powers (PDF)
Armor Powers (PDF)
A Mutants & Masterminds Power Profile
Design and Writing: Steve Kenson
Editing and Development: Jon Leitheusser
Art Direction and Graphic Design: Hal Mangold
Interior Art: Sean Izaakse
Playtesters: Darren Bulmer, Leon Chang, Jack Norris, Aaron Sullivan
Format: 5-page full-color PDF [752 KB]
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!
Power Profile: Armor Powers
Sometimes heroes are made and not born, especially in the case of heroes who suit up in advanced armor, giving them capabilities to match the most powerful superhumans. Armor Powers looks at suits of power armor from weapons systems to defenses, movement and propulsion to utilities like communications and sensors, everything you need to create your own super-suits. In some cases, clothes really do make the (super-)man! This product is for Mutants & Masterminds Third Edition.
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