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Mutants & Masterminds Gadget Guide: Powers (PDF)

Mutants & Masterminds Gadget Guide: Powers (PDF)

Green Ronin Publishing

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SKU:grr9359e

For Mutants & Masterminds Third EditionPDF FormatGadget Guide: Powers
For Mutants & Masterminds Third Edition
Writing and Design: Steve Kenson
Editing and Development: Jon Leitheusser
Art Direction: Pauline Benney
Graphic Design: Hal Mangold
Art: Alex Sheikman
Playtesters: Leon Chang, James Dawsey, Glenn Hall, Nathan Kahler, Jack Norris, Aaron Sullivan

Format: 5-page, full-color PDF [508 KB]

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!

Powers

Although many of the gadgets used by comic book characters can be considered “powers” in their own right, some gadgets are specifically focused on interacting with super-powers in different ways: enhancing them, weakening them (or blocking them altogether), or granting them to those who might not otherwise have them. Gadget Guide: Powers looks at these types of gadgets and how they can affect the powers of characters in your own M&M adventures.

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