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Mutants & Masterminds Gadget Guide: Spy-Tech (PDF)

Mutants & Masterminds Gadget Guide: Spy-Tech (PDF)

Green Ronin Publishing

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For Mutants & Masterminds Third EditionPDF FormatGadget Guide: Spy-Tech
For Mutants & Masterminds Third Edition
Writing and Design: Steve Kenson
Editing and Development: Jon Leitheusser
Art Direction: Pauline Benney
Graphic Design: Hal Mangold
Art: 
Alex Sheikman
Playtesters: Leon Chang, James Dawsey, Glenn Hall, Nathan Kahler, Jack Norris, Aaron Sullivan
Format: 5-page, full-color PDF [478 KB]

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!

Spy-Tech

Technology has long been used to provide an advantage when it comes to getting access to things one should not have, whether places, people, goods, or information. Necessity is the mother of invention, and the needs of criminals and spies have inspired a variety of technology, including a range of countermeasures. Spy-Tech looks at gadgets used for infiltration, burglary, deception, disguise, and surveillance, and the equipment used to detect and defend against all of those things.

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