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Mutants & Masterminds Gadget Guide: Traps (PDF)

Mutants & Masterminds Gadget Guide: Traps (PDF)

Green Ronin Publishing

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SKU:grr9357e

Gadget Guide: Traps
For Mutants & Masterminds Third Edition
Writing and Design: Steve Kenson
Editing and Development: Jon Leitheusser
Art Direction: Pauline Benney
Graphic Design: Hal Mangold
Art: 
Steve Walker
Playtesters: Leon Chang, James Dawsey, Glenn Hall, Nathan Kahler, Jack Norris, Aaron Sullivan
Format: 5-page, full-color PDF [825 KB]

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!

Traps

"I have you now, heroes! HA HA HA HA HA!" They are a part of every well-prepared villain’s bag of tricks, ranging from the fiendishly complex to the seemingly simple—traps. Some are meant just to capture those who would invade a villain's secret lair or interfere with important plans. Others are meant to interrogate, torture, or kill those unfortunate enough to fall into the villain's clutches. All of them are potential challenges for heroes in your Mutants & Masterminds games.

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